November 13, 2010

Desktop Wallpaper


Here's my second desktop wallpaper calendar design. I know it's next month's calendar, but I wanted to start the next one straight away. So, you'll have to wait half a month for this to become relevant.

It can also be seen here on Devo, where it has a heading, description and other fun stuff.

November 10, 2010

Be A Nut


Beernut the Cow was a character from the early, early days of the story/comic that eventually became Palace Club, back when it still had its 'talking animals'. My sister and I created the character's look and personality, sometime in the early '90s.

Back then, she was supposed to be Maxine's 'foster child' (don't ask, for God's sake) and had her own TV show, a Krusty the Clown-like affair that screened episodes of an R-rated kids' cartoon (again, don't ask) called Ruxpin, which would incite kids to commit murder. She also used a pillow instead of a litter box (usually while it was still on someone else's bed) and enjoyed kissing people but ended up suffocating them due to her large 'snout'.

These are the first two drawings of Beernut done since the '90s, as she never appeared in any Palace Club episode. I'd like to write her in somewhere though. I could use a subplot involving a hyperactive purple cow.

November 8, 2010

We Must Repeat!

Hey, I just redesigned the masthead; like it?

Our theme for the month of November 2010 is 'We must repeat': in other words, look back to the past and re-interpret it for the future. 'Repurposing', as those chin-stroking tosswinkles at Thr**dl*ss call it.

© SEGA 1994

I can't remember who sent me this, but it was before I got a Mac, so that person is probably dead. Anyway, it's obviously a scan from a Korean magazine. This is a piece of promo artwork for Sega's video game Sonic The Hedgehog 3, released February 2, 1994 and quite a remarkable piece of colour styling and airbrushing as well as character design (this is probably the best official drawing of Tails out of them all!).

I'm assuming this artwork was done in Japan because Yuji Naka wanted an all-Japanese team working on Sonic 3, despite the fact that 1992's multi-million-selling Sonic 2 featured level art done by American artists to give the game a more 'international' look. Oh well, the dude gets what he wants.

November 2, 2010

Little Friends III

John and John from They Might Be Giants.
(Photo on the left © Dan Coogan)

November 1, 2010

Souvenir

Now, when you design your wall panel, you have to touch base with the person on either side so your design elements overlap. But when they put the wall panels up they weren't even touching. There was like a metre gap between 'em. Oh sorry, wrong topic.
This illustration below was rejected from Airbury because I couldn't manage to fit a subplot in where Psyche somehow leaves the campus and goes for a nighttime ride through Sydney in the back of a fancy car holding an old-style German camera.
What can I say? What the comic drops, the blog picks up! Enjoy. It's on devoART, too.
By the way, my iPod played Gorillaz' "November Has Come" on shuffle today. How did it know??